Showing posts with label blazblue continuum shift. Show all posts
Showing posts with label blazblue continuum shift. Show all posts

Thursday, October 29, 2009

October 29, 2009 - Blazblue update/trailer goodness




Arcade Intro Trailer is out for Continuum Shift,yay ^^; I can't wait til its in my hands.I guess this will have to suffice(well, next to playing calamity trigger,heh)

Arcade Intro-



and some gameplay vids,yay. :) -



ah, noel, you rock of awesomenmess....and plenty of moe -



And don't forget Tao. -





Sources from Banzai effect & Blazblue.com

Friday, September 25, 2009

Sept. 25, 2009 - Blazblue Continuum Shift announced.

EDIT: This BlazBlue follow-up, entitled 「BlazBlue: Continuum Shift」, will feature new characters, moves, stages, and other related content. It will be released soon for the arcade; and eventually for the Xbox360 and Playstation 3 consoles.







Yup.tis true.tis true.



*New features known (*as of now):

  • Character Tsubaki Yaoi now playable; (this should come as no surprise for those who finished Story Mode in the console version — she’s under direct orders to assassinate Jin and Noel.). She is a multi-hit character, making her user-friendly. Her drive is called “Install” and it powers up her existing special moves.
  • At least one more new character confirmed.
  • System changes; how it’s being balanced is not specified.
  • New HUD.
  • New stages; old stages redone.
  • Arcade version will receive a Beginner Mode for easier input of combos/moves, etc.
  • All existing characters will receive new moves; Rachel (new Distortion Drive), Carl (new projectile with Nirvana), Arakune (new curse attack), Ragna (new dive attack), etc.
  • There will be a Loke Test this weekend at “Game Center Hey” in Akihabara.

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